Blizzard has released a patch for the wildly successful and immensely popular StarCraft II. It’s a complete package of plugins for 3ds Max, a large number of StarCraft II source art files, and all the documentation and tutorials you need to get you started.
With the addition of the art tools, modders can create even more and better content. StarCraft II producer Jordan Womack says the art tools — a set of plugins and scripts for the 3D modeling and rendering software 3ds Max 2011 — are the link between your raw assets and the game engine. Rather than being limited to the existing assets available in the original modding tools, the tools allow modders to take custom textures and images created in Photoshop and custom models, animations, particle systems and other things rendered in 3ds Max and make them function in-game.